State of the Sloodle
Schnebly Flimflam peers through the Sloodle Classroom

... a technology update & student synthesis from Schnebly Flimflam 

 :: evaluation » modification
 

Home 

Five W's 
What is it? 
Why is it? 
Who is it? 
Where is it? 
When is it?
 

Digging In 
Quiz Chair 
Chatcast 
Classroom 
Login Zone 
Toolbar 
Sloodle Box
 

Evaluation 
Middleware 
Modification 
Learning Paths 
Sim Hosted
 

Possibilities 
LMS in-world 
Learning objects 
Game elements 
Avatar tracking 
Cyber-assistance 

 

 

     
  Is Sloodle Middleware?  
 

In "Learning by Doing", Clark Aldrich repeatedly shines a big light on the importance of systems architecture in the planning and development of educational games and simulations (Aldrich, 2005). This systems architecture will typically involve multiple applications, databases, and client-side software used by the student.

Sloodle looks to connect an experience between a MMORPG and an open source LMS. A simplified look at a Sloodle-oriented systems architecture is shown in the following figure inspired by Aldrich's architecture model.

Where does Sloodle fit into this systems architecture? Sloodle certainly has working components in both the Moodle and Second Life application/database environments. However, what makes Sloodle very unique is that it serves as open-source middleware to connect Second Life with a learning managment system to enhance and complete a learning experience.

 

   
Brent Capriotti | BSU Edtech597 | 05/01/07 ::