State of the Sloodle
Schnebly Flimflam peers through the Sloodle Classroom

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  Is Sloodle Simulation-Hosted?  
 

In his chapter entitled "The Three Essential Elements", Clark Aldrich identifies simulation elements in his short list of elements that are essential to "successful educational experiences" in the context of "simulations, games and pedagogy" (Aldrich, 2005). When considering Sloodle content and logic, a question does arise:

 
 

Is a Sloodle-based learning interaction more meaningful due on its setting in a simulation?

 
 

Sloodle as a technology and toolset exists and performs in the context of a real-world simulation. Yes, one will encounter many unrealistic or abstract elements/abilities in Second Life, such as flying, growing rabbit ears, or teleporting around the grid. However, taken as a whole, the virtual world is symbolic of our real world constructs with many rules relaxed or removed. Therefore, Second Life certainly does provide the simulation elements that can impact student motivation and learning outcomes positively.

Aldrich mentions "systems, cyclical and linear content" as powerful features of simulation elements. Sloodle objects can be used to provide these very features in the simulated environment. It is a reasonable to conclude that Sloodle benefits from its residence in a simulation, but also that the simulation itself benefits from the unique interactivity and control that Sloodle objects and logic provide in-world.

 
Brent Capriotti | BSU Edtech597 | 05/01/07 ::