State of the Sloodle
Schnebly Flimflam peers through the Sloodle Classroom

... a technology update & student synthesis

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  LMS In-World  
 

The initital feature set of Sloodle is focused on in-world objects that communicate with the Moodle learning management system. The current approach is to pass data between systems, displaying Moodle quiz data in-world, or displaying in-world text in Moodle chatrooms or blogs. This is an important step in the evolution of this technology, but what is the higher level in terms of the student experience?

Consider the possibility of having Moodle LMS objects, such as the chatrooms, blogs, quizzes and courseware, available in-world as interface modifications by means of one or several intelligent heads-up displays (HUD) so the controls travel with them on-screen. Such an interface might resemble Appalachian State's AET Zone program, but with LMS objects residing in-world versus the perimeter of the client-side application (Jones & Bronack, 2006). The value for the student, of course, is a roll-up of all their learning tools and resources in a single environment.

At first thought, I thought this sounded like a technical fantasy - something not based in reality. However, during my research, I discovered the following media clip posted to youtube by Jeremy Kemp, a lead developer of the Sloodle technology. This demonstration is very reminiscent of AET Zone.

Sloodle Demo by Jeremy Kemp

For more information, please refer to this white paper by Jeremy Kemp and Daniel Livingstone entitled "Putting a Second Life 'Metaverse' Skin on Learning Management Systems"

 
Brent Capriotti | BSU Edtech597 | 05/01/07 ::