Technology's
Influence on Student-Centered Learning Environments
Chip Flemmer
Boise State University
Abstract
The research for this paper was
conducted to explore the various aspects in which student-centered learning
environments have been influenced and aided by educational technology. The
results from the research indicates that technology and the wide array of
technology tools available can significantly help meet the wide range of
student learning needs that exist in the classroom. The goal with using
technology in the classroom is to create learning environments where students
are actively engaged in the learning process (Beeland, n.d.). Technology can
broaden and enhance the learning process allowing students to construct
learning through a plethora of methods.
Introduction
Educational technology has a profound effect on
creating a student-centered learning environment. There are numerous areas in
which educational technology has been used to improve and meet the unique needs
for students. This paper will explore seven major areas in which educational
technology has influenced student-centered learning environments; (a) software,
(b) internet, (c) assistive technology, (d) problem-solving, (e) authentic
learning, (f) collaboration, and (g) independence and uniqueness.
Computer software can guide a student's learning at a pace which is suited to
their own level and speed. The internet has an abundance of resources and
information which can be tailored to benefit each student. Assistive
technology can help special-needs students accomplish tasks previously never
imagined. Problem-solving can easily be explored through technology while
truly authentic learning experiences can become a reality. With
technology as a part of the learning environment, collaboration can more easily
play a critical role in learning, and allowing for student's independence and
intellectual uniqueness can shine. Promoting active learning is critical for
engagement (Beeland, n.d.), and displaying creativity is another benefit that
educational technology can bring to a student-centered learning environment.
The Past
Technology
advancements in the classroom have come a long way from dusty chalkboards and smeared overhead projectors. The new-look
classroom features PowerPoint presentations, interactive software, web
quests, podcasts, wikis, smartboards and
even incorporate cell phone into a
learning activity. Many learning theories have also developed over the years
and a transformative shift has been seen in many classrooms from the
traditional role of the teacher as the source of all knowledge and
disseminating information to the teacher becoming more of a supportive guide
allowing the students to construct their own learning.
Throughout the history of educational technology
there have been many innovations that have played an important role in
assisting both the classroom teacher and the learners within. By the mid-1800s
a chalkboard and eraser was a fixture in most classrooms. With a chalkboard in
a classroom, large numbers of people could receive the same information at the
same time. Problems could be posted on the chalkboard and problem-solving could
take place with the large group present. This provided a unique variation in
how a teacher could disseminate information and foster learning.
Other changes over the years have also found their way into aiding
learning. The typewriter was invented in 1873 and until the personal
computer typewriters to attics and museums; they were a revolutionary way for
people to create documents. The inventions of the telephone (1876), Kodak
cameras (1888), television (1927), Polaroid camera (1947), mini-computer
(1965), video games (1972), compact-discs (1980's), and the World Wide Web
(1993) have all caused educators to rethink the way they create learning
environments and have taken learning to a new level.
The invention of the calculator took mathematics to another level. Calculators
in the classroom is the subject of no small amount of debate in the K-12
environment; but it is impossible to deny that these devises have had an
important influence not only in education, but in life in general. Mathematical
problems that would take careful calculation and a fair amount of time to
answer could quickly be solved with the punching-in of a few numbers and
symbols. An array of technologies has found their way into the classroom.
Many have had an enormous impact on the learning environment. As new
technologies have emerged the cry for educators to find meaningful ways to incorporate
these technologies into the classroom – be it the typewriter, the television,
the calculator, or the computer (Klopfer, 2009) has been raised, often to
ear-splitting decibels.
Through all of the technological changes over the years, learning theories have
evolved as well. Student-centered learning environments have absorbed and
adapted the ideas of John Dewey, Jean Piaget, and Lev Vygotsky and accelerated
with Carl Rogers's formative ideas. With the Internet as a
supporting resource for obtaining knowledge there are countless positive
effects of the student-centered approach that have been proven in numerous
case-studies, (Motschnig-Pitrik, 2002).
Student-Centered
Learning
Student-centered
learning environments (SCLE’s) are environments that focus on the needs of the
students while addressing their unique and individual learning styles and
interests. SCLE’s are supported by the constructivist theory of learning, which holds that knowledge is constructed by
adding new information garnered from authentic experience to prior knowledge in
order to build a new, more complete knowledge picture (Thanasoulas,
2001). The students’ roles in a SCLE must be that of active learners taking
personal responsibility for their own learning and taking advantage of the learning
environment. Without active learner participation SCLEs can not reach
their full potential as a means of fostering the skills that the student of the
future will need to thrive in the modern, collaborative, and techno-centric
society.
Before we rush to embrace
technology, Baxter (2000) suggests
that we should look not at teaching, but at
the ways in which children learn and decide
how technology can enhance that learning process. SCLE’s primary focus is on
the students and therefore any technology that could improve the learning
process is not only useful; but necessary. Technology is an important
component, and will play an increasingly pivotal role in fostering a successful
student-centered learning environment.
Constructivist Theory
The constructivist learning theory is important to
understand when incorporating a SCLE. The constructivist theory posits that the
learner constructs new knowledge by applying old understandings to new ideas
and experiences. Constructivist pioneers such as John Dewey and Jean Piaget
felt that humans can understand only that which they have constructed.
Constructivism is considered an overarching theory that does not intend to
demolish but to reconstruct past and present teaching and learning theories.
Constructivism seeks to shed light on the learner as an important agent in the
learning process, as opposed to wrestling power from the teacher (Thanasoulas,
2001). The nature of constructivism makes it a
perfect match for establishing SCLEs. Because the theory is learner focused, as
opposed to system oriented, the theory offers the ideal prescriptive framework
for SCLEs.
Concerns
We
all have seen groups of people gathered together; but ignoring one another. No
one is saying anything because everyone is looking down and either sending a
text, reading a text, or playing a game on their cell phone. There are
some concerns that technology is taking away from personal interaction, so we
must remember when applying technology to an educational problem, to
appropriately utilize that technology to enhance collaborative problem solving
and other positive uses (Teague, 2004).
Another
concern is that as soon as you learn new technology; something else arrives to
take its place. Most school districts can not afford to keep up with the
rate that technology is improving. Groff and Mouza (2008) determined that
there are six central factors that interact with one another to produce
barriers to implementing technological innovations in the classroom: (a)
Research & Policy factors, (b) District/School factors, (c) factors
associated with the Teacher, (d) factors associated with the
Technology-Enhanced Project, (e) factors associated with the Students, and (f)
factors inherent to Technology itself.
Many
teachers are apprehensive about incorporating technology while there are also
serious security concerns that often cause schools to shy away from
fully-utilizing technology in the classroom. Traditionally, education has
been impeded by these security issues and other potential dangers of employing
social networking technologies (Klopfer, 2009).
Software
Technology-based
solutions are available to match almost any need that a student may have in the
classroom. It is stated (Edyburn, 2007) that if a student is having a difficult
time in remembering facts they need to access a site like www.askforkids.com
which can aid in answering questions. If a student is unable to independently
read their textbook there is computer software available to meet that need as
well. Students that have problems with pacing themselves have been able to
improve their efforts having an online stopwatch on the projector in class. The
facilitator in a SCLE needs to be continually assessing their student’s needs
and determining if there is an educational tool that could possibly assist in
remediating the deficiency or elevating the level of learning. Software
is available to remediate student's needs; the facilitator's job is to find the
right software to match the need.
Internet
Today
it is the rule more than the exception for students to utilize the internet in
research. They learn various reading and math skills through interactive
computer software, and even become members of social networks which foster
collaborating on projects or assignments with people that they may or may not
have ever met face to face. The Internet has opened up a world of information
and learning opportunities that have
never before been available in the classroom. Computers can be used as tools to
explore the world. Castro says that with the use of computers, “students are
urged to research, explore and express themselves in ways which are not
possible, practical or powerful with more conventional means” (Castro, 1999).
Assistive Technology
Technology
in SCLE’s has also helped students that often have been over-looked; special
needs students. If you are working with special needs students, there is a
plethora of assistive technologies available to improve learning. Microsoft
Enable is a feature which helps make the computer easier for the visually
impaired to see, the hearing impaired to hear, and everyone to use. There are a plethora of assistive technologies that
allow students previously unable to participate in the classroom as a true
peer, to work with fellow students on an equal or near equal basis.
This is what student-centered learning is all about; addressing ways to help
all students learn in the best way possible. Educational technology is
bolstering those SCLE’s with assistive technologies.
Spellchecking, which has been widely adopted, is an assistive technology which
can aid those with spelling difficulties. The size of font on the
computer can be magnified to help the visually challenged. Ergonomic
keyboards can reduce the discomforts of typing; large-print keyboards are
available. One of the more amazing assistive technologies is the
foot-operated mouse. If there is a need or a market for an assistive
technology, more than likely it is available to make technology experience
either possible or more user-friendly.
Problem-Solving
Problem-solving
is being emphasized in classrooms and enhanced through the use of educational
technology. Educational software can take students away from the constraints of
imitating a routine or a prescribed set of steps; and helps learners develop a
stronger conceptual understanding via interactive simulations controlled by the
software. Constructivist theory believes that
as students learn, they are not just memorizing information, but they are
creating their own meaning and understanding. It is essential that
problem-solving become a larger part of our children’s educational experience
because problem solving is an essential life
skill. The interactive history simulation; Oregon Trail demanded that
participants plan and use the provided resources effectively, or they would
succumb to any one of the potential dangers common to travelers on the arduous
trek, and fail to reach their destination.
Authentic Learning
SCLE’s
can use technology to provide authentic learning experiences. Simulations are a
great way for students to take advantage of technology to participate in an
authentic learning experience. Many schools
recognize that it is important that students learn higher order thinking skills
as an integrated element of any curriculum. Teachers are encouraged to
incorporate learning that promotes student acquisition of those higher level
skills. Simulations are one way to provide an effective, authentic learning
environment crucial to quality SCLEs. Authentic learning activities
involve students in complex tasks that require them to use higher level
thinking skills, (Conway, 1998). Conway also believes that in order to succeed
in the workplace, children need to become independent, critical thinkers. They
must know where and how to find information, organize it, evaluate it, and then
effectively express their new knowledge and ideas.
Collaboration
SCLE’s
can utilize technology to encourage collaboration. Most of the workforce acts
as a part of a greater whole which
requires us to work well with colleagues. While many people have these skills;
there are a plethora of others who need to develop these skills in order to
become more effective in their work environment. Collaboration can be
incorporated easily and frequently in a technology based SCLE. Collaboration
can be as simple as two people working together on a computer to research a
topic or as complex social networking and building a classroom community of
practice.
SCLE’s
can incorporate social networking to aide in the learning process as well as
collaboration. Anytime something new rocks the boat of conventional thinking;
naysayers pop up like groundhogs on the prairie. Social networking essentially
requires a less controlled, user-generated environment, which challenges
conventional views of the effective “management” of teaching and learning,
(Reynard, 2008). There are so many possible positive ways to utilize social
networking in a student-centered learning environment. According to research
(Grunwald, 2007); if instructional design intentionally maximizes this kind of
skill development, learning could benefit, and students would be engaged in the
process.
Technology
and collaboration can take a passive learner and make him or her more of an
active learner. Social networking tools can be used to develop collaborative
skills when integrated a project-based approach to learning. When students are
encouraged to start with the end in mind and bring various resources and participants
into the process, all working towards their solution; they are improving their
problem-solving skills through collaboration (Grunwald, 2007).
Independence and
Uniqueness
SCLE’s can help improve independent learning and enhance academic
performance as well. One concern with many classroom environments that stress group collaboration is that students
might come to over-rely on their supporting cast to help them with the
learning process. However, an SCLE can use technology to assist with improving
independent learning skills as well as enhance or remediate academic
performance. Technology offers the ideal way to connect students to people,
students to places, and students to virtual laboratories (Aplin, 2008). The
challenge for education is to design technologies for learning that draw both
from knowledge about human cognition and from practical applications of how
technology can facilitate complex tasks in the workplace (Bradshaw, Powell,
& Terrell, 2002).
SCLE’s
and technology can facilitate expressive outlets which display a learner’s
uniqueness. There are a lot of students who fly under the radar in a
traditional teacher-centered classroom; however, their skills often bloom when
allowed to work with technology in their learning environment. I recall having
a rough time loading a grading program when OS X came out on my Macintosh
laptop. For some reason beyond my understanding, my grading program wouldn’t
load and I was getting really frustrated. I looked over the 7th
grade math class and asked a boy named Allan, who had no athletic ability and
average grades at best, to forget about the daily Algebra assignment and figure
out how I could open my grade book. After about five minutes, he announced to
me, “The grade book is now working. The problem is that your grade book can
only open in Classic and is useless with OS X.” Allan was hero that day and it
is amazing how some people who don’t excel in traditional school activities
were made for technology and can pick things up so quickly. Technology is
necessary in a SCLE so students like Allan can utilize their talents and strive
to maximize their potential.
Conclusion and the
Future
As
was mentioned earlier, some people fear that technology in the classroom can be
harmful and take away how people relate to one another. Technology can have a
negative impact if used without guidance and direction. Using computers for a
drill and practice game is more similar than different than using a workbook
and represents a misapplication of a valuable resource. Presenters who think
using a PowerPoint presentation means they are effectively utilizing technology
are misguided.
What
does the future hold for SCLE’s and technology? It is hard to know what the
future holds for technology and its application to SCLE’s; but one thing is for
sure, things will not stay the same and the sky is indeed the limit. Since
providing for the needs of the student is the primary focus of a SCLE,
technology is going to play a key role in the learning process. As we
look to the future of online learning environments we know one thing for sure;
this is fast-moving field that has been growing rapidly with the aid of
technology and the internet. With the changes in technology coming so quickly,
educators need to be lifelong learners and keep in mind that there will be many
tools to master, many approaches to research, and little time to get there
(Aplin, 2008).
The
influence of technology on student-centered learning environments is enormous, and will only increase
as time goes on, and as yet unimagined
advancements take us to places that previously
did not exist.
If educators can keep in mind that the main purpose of a
student-centered learning environment is to focus on the needs of the students;
then advancements in technology will have a positive influence on the learning
process and be applied for the benefit
of students. In conclusion, one might say that certain technologies drove
the “center” of the classroom from the professor’s podium to the students’
desktops, (Bender, 2003).
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